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Old May 09, 2006, 10:42 PM // 22:42   #1
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Default A/N Spiteful Assassin

I really enjoy playing my necro and SS is mainly a PVE skill. I figured why not try it on an assassin.
This build is not to carpet the enemy field with SS and watch them fall but to increase the death times utilizing the enemies attacks against him, while gaining the bonus of aoe dmg to weaken other targets in the field.
I have been using this and its less tankable then flashing blades but much better in group support thru aoe dmg buffing (without AOE trigger ).

try it and enjoy.

PvE

"Spiteful Assassin"

11 + 3 + 1 Dagger mastery
10 curse
10 shadow
8 critical strike

Plague touch
Spiteful Spirit {Elite}
Shroud of distress
Shadows refuge
Golden Lotus strike
Desperate strike
Gold Phoenix strike
Death blossom

405 hp
25energy (30 with +5 energy daggers)Still looking for set i like look of
Weapon:Xuekao daggers

Sequence: SS,Shroud of distress, desperate strike, golden lotus strike,golden pheonix strike,death blossom.

Use Shadows refuge and plague touch as needed AND to meet the conditions of golden lotus/pheonix strikes if stripped.

the energy is not bad managed right does require waiting on 1-2 energy to start the next cycle +5 energy will greatly help this. I have had great success with this build and hope all you A/n try this out.
DO NOT try to cast SS on more then your target.lol you only ask to drain what keeps the assassin alive.... a dead target.lol

let me know what you think.
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Old May 09, 2006, 10:49 PM // 22:49   #2
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If you're gonna cast SS from an assassin, at least cast it on your off target.
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Old May 09, 2006, 11:13 PM // 23:13   #3
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the whole point to using on my target is, SS is charged or near charged by the time, almost in line with my second golden lotus strike.
Would it do more on a different target in the area... probably. is it more likly to be stripped if on an enemy who your not attacking or one thats not in danger. yeah. I use it for what its worth. cast, do aoe dmg with critical spikes and then start on next target.
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Old May 10, 2006, 12:31 AM // 00:31   #4
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What makes you think that SS isn't going to be stripped if the mob has hex removal when you're attacking the one with the hex on it? Expel Hexes > SS
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Old May 10, 2006, 03:06 PM // 15:06   #5
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because dmg is already done SS has served its point and once the targets dead SS is right on Q for 1 golden lotus strike then SS again. again its subtle but has proven effective and excellent if you dont have an echo ss in group.
Id like to hear some other feedbacks.
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Old May 12, 2006, 01:47 AM // 01:47   #6
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380 view not one other persons opinion?
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Old May 12, 2006, 03:17 PM // 15:17   #7
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What Armor set do you have equipped for this build (Been looking for an A/N build )
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Old May 12, 2006, 03:49 PM // 15:49   #8
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Cool my a/n build

mark of pain -hex main target for aoe dmg to surrounding foes

black mantis thrust -cripple hexed target so it cant flee

jungle strike -deal bonus damage to the crippled foe

death blossom - creat a massive aoe dmg spike to surrounding targets wih DB and mark doubled

spitful spirt - spitful offset group or target to knockdown life. before i get to it

shadows refuge - 4 sec heal with 7 regen

dash - to run to target, knocks down health fast so rarly haves to run away

res sig - rez assistance

dont remember my points cause im at work, i have a sup in crit i know i carry 13 in crit for the +3 energy to power my curses.

i find it very effective in pve, this is NOT a pvp build, dont try it you will lose. you may try weaken armor, for mark and mobius strike or i like life transfer as your elites to run this for pvp.
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Old May 12, 2006, 11:46 PM // 23:46   #9
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Default NIce to see more creativity...

Quote:
Originally Posted by phreakilla
mark of pain -hex main target for aoe dmg to surrounding foes

black mantis thrust -cripple hexed target so it cant flee

jungle strike -deal bonus damage to the crippled foe

death blossom - creat a massive aoe dmg spike to surrounding targets wih DB and mark doubled

spitful spirt - spitful offset group or target to knockdown life. before i get to it

shadows refuge - 4 sec heal with 7 regen

dash - to run to target, knocks down health fast so rarly haves to run away

res sig - rez assistance

dont remember my points cause im at work, i have a sup in crit i know i carry 13 in crit for the +3 energy to power my curses.

i find it very effective in pve, this is NOT a pvp build, dont try it you will lose. you may try weaken armor, for mark and mobius strike or i like life transfer as your elites to run this for pvp.
Glad to see someone else being creative. However it does look a touch more energy demanding then The build I posted.

One question.... How do you stop the Aoe running from Mark of pain?
Thats on the trigger list.
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Old May 12, 2006, 11:54 PM // 23:54   #10
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My armour is dagger mastery mask
Valkyrie chest and legs
night stalker arms and boots

I Am up to 30 energy with new daggers and cycle is not an issue any more.
20% enchanting mod a must.
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Old May 13, 2006, 04:11 AM // 04:11   #11
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Quote:
Originally Posted by Saider maul
Glad to see someone else being creative. However it does look a touch more energy demanding then The build I posted.

One question.... How do you stop the Aoe running from Mark of pain?
Thats on the trigger list.
mark does trigger aoe and i do manage to kick off all my skills including death blossom before they run away, it does knock them to 1/2 to 1/4 remaining life on the average. before they flee and killing centeralized target. i do have small spikes of waiting time which is not uncommon with the assassian class but it is only around 1-2 sec at the most

Last edited by phreakilla; May 13, 2006 at 04:13 AM // 04:13..
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Old May 13, 2006, 07:02 AM // 07:02   #12
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Its not as heavy on the necro part since I have not really played with the curses as I would love too, but my A/N runs the following

Unsuspecting Strike
Golden Lotus Strike
Wild Blow
Nine Tails Strike
Crit Eye
Way of perfection
Shadow Refuge
Soul Feast

Its kind of a tankable 'sin that I have had great success with at controlling both health and energy with. The way I run it is going into battle i turn on WoP, then Crit Eye

I get into the battle and use Unsus Strike, followed by wild blow, then nine tails. Once this gets though, i GL strike, then wild blow, then Unsus is ready to go again and if the thing is alive i rinse and repeat. its basically a 3-2-1 combo and the soul feast keeps it really grooving so I stay healthy, since although shadow refuge is immensly usefull for over coming bleeding/poison etc, that insta health gain with soul feast is well worth it.

Death Magic - 6 (147 heal from SF)
Dagger - 15 (sup rune here)
Shadow - 9
Crit - 11

The atts might not be accurate as im not looking at it right now, so ill update when im positive

Also, this has been working great for me, but i really want to play with cuses and shadow stepping, im just too set in my ways. Another fun thing to throw in is to add into the mix repeating strike. Dont know about ne one else but that is a fun lil play, 4 part combo that you can stop at the repeat and still get a lot of damage in on minimum energy while crits pump it back up . THe down side to having 5 strikes is that something has to go from my skills, and its a heal .
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Old May 14, 2006, 02:44 AM // 02:44   #13
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update this build can work well in arena as well if slipped in after a lead attack due to it being unsuspected from an assassin and them having several skills primed in their combo. By the time they realize its on them i'm lined up for death blossom. went 22 in a row in random this morning. mark of pain may be a good replacement though. different trigger for dmg in pvp
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